Sony confirms AI frame generation for future PlayStations

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Sony confirms AI frame generation for future PlayStations

Sony confirmed AI-powered frame generation is in development for future PlayStation platforms, according to Mark Cerny, lead system architect.

This technology could significantly enhance visual smoothness and performance, particularly for hardware like the PlayStation 5 Pro, by generating new frames between rendered ones. Cerny confirmed machine learning-based frame generation is coming “at some point on PlayStation platforms” in an interview with Digital Foundry.

Frame generation uses AI to create intermediate frames, increasing perceived frame rates without additional raw GPU power. This method is common on PC with Nvidia DLSS and AMD FSR.

Sony previously incorporated AI with PlayStation Spectral Super Resolution (PSSR) for image clarity on the PS5 Pro. This technology allows for smoother gameplay by mimicking higher frame rates like 60fps or 120fps without the console rendering every frame natively. The system could enable developers to push graphical fidelity while maintaining fluid performance.

Experts note a potential trade-off: AI-generated frames may introduce input latency, causing slight delays between player actions and on-screen responses.

While not explicitly confirmed for the PS5 Pro, the console’s enhanced GPU and AI-driven technologies make it a probable candidate for implementation. Frame generation could extend the PS5 Pro’s lifespan by enabling higher performance without new hardware, narrowing the gap with high-end PC gaming.

Cerny indicated no immediate releases are planned, suggesting the feature may arrive in 2027 or later. Sony’s collaboration with AMD on projects such as “Project Amethyst” indicates a future focus on AI-driven rendering for PlayStation systems.

Frame generation could become a standard feature across the PlayStation ecosystem, potentially debuting fully in next-generation hardware like the PlayStation 6.

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